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- 1Interview: ATIs Raja Koduri (english version)
- 2GAMES: "I think people read too much into the marketing arrangement and ignore the simple basic facts."
- 3GAMES II: "I think we will see wider adoption of high-dynamic range rendering in 2005."
- 4GAME DEVELOPERS: "It will take a while before game titles take advantage of PCI-Express."
- 5ATI NEXT GENERATION R520: "I can see games next year that will easily overflow 256 MB frame buffer with all the details turned up."
- 6BREAKTHROUGHS: "I don’t want to pre-hype this, but in 2005 we will be talking more about linux."
- 7CHIP PRODUCTION: "We continue to improve our designs in ways meant to maximize the amount of work each transistor does, and to do more and more work in the same amount of space."
- 8MOBILE: "We have several technologies invented by our mobile engineering teams that have become standard part of our desktop chips too."
GAMES: "I think people read too much into the marketing arrangement and ignore the simple basic facts."
PC-WELT:
Your favourite game in 2004 and your most wanted for 2005?
Raja Koduri:
I must admit I have been awe-struck with Half Life 2. Despite watching the demos many times before – when I saw the final game a week before it went live, I was amazed. It lived up to all the hype and expectations in my opinion.
I don’t have an idea yet on what upcoming titles are targeted in 2005. Note that I focus mainly on the next generation engines and usually have no idea when the first game using these engines is going to turn up.
PC-WELT:
While we're talking about Half Life 2: Cooperation between premium game developers and the big two graphic chip giants are becoming more and more popular. For example: Doom 3 & Nvidia versus Half Life 2 & ATI. Is the money more important than the technical potential of the graphic chip, or could you explain why - just do give an example - Doom 3 is optimised for Ultra Shadow II and Half Life 2 is using the hardware Direct X level 8 for Nvidia cards which actually supports Direct X 9?
Raja Koduri:
We always keep our technical engagements with the ISVs totally separate from our marketing (read “money”) engagements. On technical front we worked closely with both Valve and Id Software. If it is true that Doom3 is more optimized for Nvidia hardware there are only two ways to look at it in my opinion. Nvidia technical team did a better job with Id or the ATI technical team did a bad job.
Regarding Half Life 2: The answer is more obvious. Our hardware is several times faster running Direct X 9 shaders. This is no secret and does not take rocket science to figure this out. Write a reasonably long Direct X 9 shader and run a simple fillrate test using this shader on different GPUs and the answer will be obvious. I think people read too much into the marketing arrangement and ignore the simple basic facts.
Editorial remark: We agree that the shader performance of ATIs Direct X 9 chips is better, but that's no reason to force owners of Nvidia boards to use Direct X 8 in hardware if the board supports Direct X 9. Fact is that you could switch on the Direct X 9 support for these Nvidia boards very easily: Klick with the right mouse button on the Half Life 2 icon at the desktop and choose "Properties". Add to the "Target" field after "hl2.exe" the extension "-dxlevel 90". If you start the game via this shortcut, the graphic board is now working with the hardware Direct X level 9.
Lesen Sie auf der nächsten Seite:
GAMES II: "I think we will see wider adoption of high-dynamic range rendering in 2005.": PC-WELT:
GAMES II: "I think we will see wider adoption of high-dynamic range rendering in 2005.": PC-WELT:
Schwerpunkt:
Half Life 2
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