Hallo,

hoffenlich kennt sich jemand hier mit CS Servern aus.
Ich habe einen Server geholt und der startet auch einwandfrei.

Doch sobald ich irgendein MOD installiere (welche auf JEDEN server zu finden sind, z.B. ManiAdmin, SourceMod etc.) funktioniert der server gar nicht mehr.

Hier ein Log: Ich kann da nciht rauslesen was das Problem sein soll.


Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
INFO: Located steam: ../steam
Updating server using Steam.
Checking bootstrapper version ...
Updating Installation
removing stale semaphore last operated on by process 25583 with name 0eBlobRegistryMutex_EE6355E11AB01EBACAF85FD02356EAFE
removing stale semaphore last operated on by process 25817 with name 0eBlobRegistrySignal_EE6355E11AB01EBACAF85FD02356EAFE
Checking/Installing 'Counter-Strike Source Shared Content' version 109


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'OB Linux Dedicated Server' version 92


HLDS installation up to date
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 366 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps
Using breakpad minidump system
Using breakpad crash handler

Console initialized.
Game.dll loaded for "Counter-Strike: Source"
Setting breakpad minidump AppID = 240
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Installing breakpad exception handler for appid(240)/version(4565)
maxplayers set to 24
Unknown command "r_decal_cullsize"
"sv_password" = ""
notify
- Server password for entry into multiplayer games
WARNING: UDP_OpenSocket: unable to bind socket
WARNING: UDP_OpenSocket: unable to bind socket
Couldn't allocate any hltv IP port
Add "-debug" to the ./srcds_run command line to generate a debug.log to help with solving this problem
Do 12. Mai 18:23:01 UTC 2011: Server restart in 10 seconds

*Das wiederholt sich unendlich mal*